#pragma once

#include <gl\GL.h>
#include "glext.h"

class CGl
{
public:
	void Init()
	{
		CompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)wglGetProcAddress("glCompressedTexImage2D");
	}

	PFNGLCOMPRESSEDTEXIMAGE2DPROC CompressedTexImage2D;
};
